Innovative Approaches in Recreating Ancient Narratives of Persian Literature for Philosophy for Children Classes

Document Type : Original Article

Authors

1 Associate professor, Department of Philosophy for Children, Institute for Humanities and Cultural Studies

2 Ph.D. Candidate in Persian Language and Literature, specializing in Mystical Literature, Imam Khomeini International University

10.30465/lir.2025.52713.2046
Abstract
introduction
The present article addresses a critical pedagogical challenge within the Philosophy for Children (P4C) program concerning the effective utilization of the rich repository of classical Persian literature in the classroom. Since its inception in the 1970s, the P4C methodology has fundamentally relied on stories as the primary stimulus for philosophical dialogue. In Iran, the expansion of P4C naturally led to adapting ancient tales—such as those from the Masnavi, the Shahnameh, and Kalila wa Dimna—for use as P4C material. However, this study, based on a descriptive-analytical review, posits that the prevailing method—retelling—has proven inadequate in fully realizing the objectives of the P4C program.

Materials & Methods
The core difficulty stems from the inherent "Paradox of Retelling": Retelling requires preserving the original story's structure and central ethical message. Since many ancient Persian narratives are intrinsically didactic and prescriptive, their retelling maintains this instruction-based, top-down structure. This didacticism directly conflicts with the foundational principles of P4C, which are rooted in Vygotsky's Sociocultural Theory and Piaget's Constructivism. These theories emphasize active mental engagement, problem-solving, and the learner's own construction of meaning within the Philosophical Community of Inquiry (PCoI). A P4C story must be inherently non-didactic, open-ended, and genuinely challenging, inviting children to raise their own significant philosophical questions. Retellings, by their definition—simplification without altering the core plot, characters, or message—fail to meet this essential criterion, ultimately serving as passively received moral lessons rather than active intellectual stimuli.
To transcend this limitation, the article advocates for a decisive shift to the more expansive and creative approach of re-creation. Re-creation is defined as an act of new artistic genesis; the author uses the ancient work merely as inspiration to craft an entirely new, independent, and original piece. In re-creation, the author is free to introduce purposeful transformations to the plot’s core, alter character traits, change the setting, manipulate the resolution, or even modify the story's ultimate goal. This methodology aligns perfectly with the P4C objective of fostering active learning and challenging preconceived notions. The re-creator transforms the passive tale into an active, problem-based philosophical situation, allowing the child to transition from a mere recipient to an active participant, decision-maker, or even co-creator of the narrative, thus promoting the four key types of thinking: Critical, Creative, Collaborative, and Caring.
To operationalize this re-creation approach, the study proposes ten innovative re-creation models, designed to convert ancient narratives into intellectually stimulating P4C material:

Discussion & Result
Model 1: Re-creation by Changing the Protagonist: The story is narrated from the perspective of a minor or anti-hero (e.g., retelling the story of Zahhak from the Shahnameh from his own tragic point of view) to foster empathy and multi-dimensional thinking by breaking down simple notions of good and evil.
Model 2: Re-creation by Changing Character Traits: The core plot is preserved, but a key character’s internal motivations or ethics are fundamentally altered (e.g., transforming the cunning fox in "The Fox and the Crow" into a benevolent helper) to challenge stereotypical thinking.
Model 3: Re-creation in a Different Genre: A familiar tale is transplanted into a new genre (e.g., changing the tragic fairy tale of Hansel and Gretel into a comedy featuring two mischievous tricksters) to broaden perspective and enhance creativity.
Model 4: Structural Re-creation: This model challenges the fixed cause-and-effect rules or the established moral logic of the original story (e.g., Pinocchio refusing the rule of the nose-stretching in order to seek a world of true freedom) to nurture critical and independent thinking.
Model 5: Re-creation with a Different or Variable Ending: The story is paused at the climax, and the audience is presented with multiple alternative resolutions (e.g., presenting several "fruits of eternity" in the Masnavi's story for the audience to decide the best form of immortality) to strengthen analytical decision-making skills by evaluating outcomes.
Model 6: Interactive Re-creation: This is highly engaging, stopping the narrative at a crisis point and requiring children to collaboratively and creatively complete the story (e.g., having students propose ethical and practical solutions to complete the Masnavi's "Mischievous Students" tale) to practice problem-solving in a group setting.
Model 7: Conceptual Re-creation (Free Adaptation): The core philosophical idea of an ancient story is extracted and fully implemented in an entirely new, modern, and often abstract context (e.g., adapting the story of Adam and Iblis into a contemporary narrative about two rival robots, "Day" and "Night") to demonstrate the universal relevance of ancient concepts and encourage abstract thought.
Model 8: Re-creation by Changing Time and Place: Familiar characters and problems are transferred to a modern setting with contemporary tools (e.g., turning "Jack and the Beanstalk" into a story about a hacker who trades a laptop for a mysterious flash drive and confronts a tech giant) to make ancient concepts relatable to today's youth.
Model 9: Interventionist Re-creation: A new element (a character, object, or event) is introduced at a crucial, tragic moment to alter the story's predetermined course (e.g., the timely intervention of Simorgh during the battle of Rostam and Sohrab) to cultivate analytical thinking about fate, choice, and alternative outcomes.
Model 10: Integrative Re-creation: A focused learning task or sub-story is embedded within the main narrative to subconsciously teach a specific critical thinking sub-skill (e.g., having children categorize the magical feathers given to Zal by Simorgh to practice the sub-skills of classification and criterion establishment).

Conclusion
In conclusion, the article firmly asserts that the re-creation approach is inherently more compatible and effective than mere retelling for achieving the sophisticated goals of P4C. By embracing these ten innovative models, educators can maintain the vital connection between the new generation and its rich literary heritage while simultaneously providing a dynamic and actively engaging foundation for deep, meaningful, and sustainable learning. The solution to the "Paradox of Retelling" is to adopt a broader, more creative, and situation-based view of the stimuli usable in the P4C classroom.

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